About Dreadnought_Turret_三型
From Steam WorkshopVideo 【 Dreadnought Turret Mark III】 https://www.bilibili.com/video/BV1SjJm6vEEd/?share_source=copy_web&vd_source=64491b33e480b1dff5111135b86cf669 # Video Title - Dreadnought Turret Mark III Hello…
Video 【[Space Engineers] Dreadnought Turret Mark III】 https://www.bilibili.com/video/BV1SjJm6vEEd/?share_source=copy_web&vd_source=64491b33e480b1dff5111135b86cf669
# Video Title - [Space Engineers] Dreadnought Turret Mark III Hello everyone. I have updated my Dreadnought Turret Mark III mod. Turret details are at the bottom. Let me start with the installation steps and some frustrating issues.
How to use it. After subscribing, locate your mod folder. D:\Steam\steamapps\workshop\content\244850\3810207055 Inside this folder, find the Models folder. Within the Models folder are two archives, one for the base game assets and one for mod assets. Note that by default, the Models folder uses the game’s original default models. Due to lack of technical support, the mod currently relies on vanilla game models.
First of all, do not launch the game yet. Wait for the mod to finish downloading after subscription. Then open the mod’s Models folder as shown above. Attention. The game asset archive models are installed by default. You must launch the game with the game asset archive active, then load into a save file once. Once you are in-game, extract and overwrite the mod archive into the mod’s Models folder. Then press F11. Select the second option to reset mod models. I use the Chinese interface, so I don’t know the English label. Wait a moment, and the models will load properly.
Please note. If you stay in the main menu without fully closing the game, the turrets will remain functional. But every time you restart the game, you need to go back to the mod folder. Extract and overwrite with the game asset archive first. Then launch the game, load your save, and press F11 to reset the mod. This process must be done every single time you boot up the game.
I expect some users from English-speaking regions will complain, but I have no regrets. The game developer has failed to provide proper guidance for turret creation.
As we all know. 1. Google withdrew its services in mainland China due to poor service practices. My YouTube account was terminated by Google. People in mainland China cannot register Google accounts or watch YouTube videos. 2. Aside from Steam and Epic chat windows, email is the only way I can contact people from NATO regions. Discord cannot be used even with circumvention tools. Although Epic offers the Discord installer, the software still fails to run. So direct your grievances toward the game developer.
Now for the development progress. I am currently stuck on Blender model rigging. I cannot get the base, turret and barrel working together in linked animation. If anyone skilled at rigging wants to help, feel free to reach out. All turret functions work perfectly right now. This is not a half-finished build. I have released three demo videos: Super MOD YJ-1 Laser Cannon, 1130 CIWS demonstration, MK3 Railgun Turret demonstration.
Let me clarify model licensing and development environment here. The game officially permits custom models as long as you use unique item IDs. I have posted explanations on the official forum. Access to certain foreign design software is unavailable within mainland China. Combined with Google account restrictions and my terminated YouTube channel, I received zero assistance from overseas resources. I built this mod entirely by self-research, with no online tutorials available domestically and zero official support. All code in this mod uses officially licensed open APIs. The 3D models are original works made by myself, with AI-assisted color grading.
Turret reference sources are clearly documented: MK3 Railgun references the hull specifications of the US Iowa-class battleships; MK3 88mm Anti-Air Gun is a recreation of German FLAK 37; The close-in defense lineup are all domestic Chinese equipment: YJ-1 Laser, 1130 CIWS, 09 Anti-Air Gun, HQ-10.
Now let’s go over all new turret names and stats in this update. This mod is still under active development. Future updates will include tracking torpedoes, hot-launch missiles, custom projectile effects and more.
First, four domestic Chinese anti-air turrets: 1. YJ-1 Laser Defense Turret, in-game name Add_Sentinel_Laser_Defense_Turret, range 6000. 2. 1130 CIWS, tentative name Artillery Turret Type II, will be renamed later, range 4000, shotgun fire mode. 3. 09AA Anti-Air Turret, in-game name Add_09AA_Turret, range 3200. Upgraded from 2K22M Tunguska. Single barrel fire rate 4000, dual barrel 8000. 4. HQ-10 Turret, in-game name Add_HQ-10_Turret, range 6000, fires 2K22 armor-piercing explosive rounds. 5. HQ-17 Turret. It currently uses vanilla game rocket projectiles. Anyone interested in the rocket code can modify it into tracking missiles after subscribing. 6. Add_20AA_Turret. I removed its custom modified model. Weapon is laser.
Two heavy main battle turrets: 1. MK3 Triple-Barrel Large Railgun, in-game name Add_Large_Railgunx3_Turret, replaces the old X3 turret, range 3,000,000 kilometers. Stats reference the publicly released railgun parameters of US DDG1000, fully reasonable without exaggerated values. 2. MK3 88mm Anti-Air Gun, in-game name Add_Flak37_88mm_MK3_Turret, triple barrel high-explosive rounds. Anti-air capability depends entirely on operator skill. Stats replicate the original weapon at 1:1 scale, ceiling optimized to 14000.
The old Gustav supergun was temporarily removed due to bugs. Its original range was 50,000, benchmarked against 2S7M data, and it will return after bug fixes. Shilka Mark II anti-air gun is kept hidden in the mod and not deleted.
Existing turret and model inventory. Turret 09AA-Turret-Turret Mark II AATH- Laser-Turret-Machine Gun Mark II 1130-Turret-Autocannon 20AA-Turret S-Autocannon HQ10-Turret-Rocket Turret Mark I HQ17-Turret L-Rocket Mark II MK3 Railgun-Turret-Medium Caliber Turret MK3 Medium Caliber-Turret-Heavy Caliber Turret
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 19d ago.
Dreadnought_Turret_三型 on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-10-15, released 2026-10-15
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Dreadnought_Turret_三型.
Dependencies
- Required: Super MOD PACK -Ten Years Old-1.51GB
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Dreadnought_Turret_三型 on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-24Open ↗
- ✓Author人族狙击手, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
