About Populated Worlds Creatures Ai Enabled NPCs
From Steam Workshop=Important= ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures If you got npcs in your safezone. Make sure to setup your safezone…
=Important= ADMIN CONTROL FOR NPCS: https://github.com/MeridiusIX/Modular-Encounters-Systems/wiki/Admin-&-Configuration:-Creatures
If you got npcs in your safezone. Make sure to setup your safezone to kick out SPRT and SPID. Keen sets this off by default. Also no reuploading. For more humanoid encounters I suggest this you can use both packs: https://steamcommunity.com/sharedfiles/filedetails/?id=2621488886
Vanilla Npcs only mod. I suggest using this or the vanilla only mod not both. https://steamcommunity.com/sharedfiles/filedetails/?id=2769217732
This mod turns Vanilla npcs Wolves and Spiders into Ai enabled npcs. This makes them perform better compared to vanilla npcs and their broken Ai and they're more optimized so you can have way more ingame. There is also a threat system so the more armed you are the stronger the bigger waves become. Spiders will now spawn into various biomes of their homeworld making them a bit more camouflage. Wolves won't harm players but Cyberhounds will. Enjoy going Starship Troopers in SE, you're welcome Keen.
Wolves are now passive and won't attack unless they're attacked by the player or a hostile npc. Spiders kinda work like their 2015 counter part. They'll pathfind to the player and hunt them down on grids or even in voxel caves and break down doors or cockpits if they can reach them.
A few new npcs are added and most likely more in the future. Baby Spiders: They're just tiny little spiders cute little babies~ Cyberhound the classic SE Cyberhound makes a return and they'll hunt the player or other npcs. They will kill wolves on sight for revenge for them taking their place in SE.
Again I suggest Keen to fix and add more support for NPCs and PVE in vanilla SE: https://support.keenswh.com/spaceengineers/pc/topic/fix-npcs-to-be-functional-again
Highlights
From source dataFootprint
A 3 MB download, rated a light load on a server.
Last update
Its author last shipped an update 5 yr ago.
Populated Worlds Creatures Ai Enabled NPCs on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2022-03-01, released 2022-03-01, 3 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Populated Worlds Creatures Ai Enabled NPCs.
Dependencies
- Required: Bring Back Cyberhounds
- Required: Modular Encounters Systems
- Required: Small Spiders
- Required: AiEnabled v1.9
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Populated Worlds Creatures Ai Enabled NPCs on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogCreatures & NPCs
Adds or changes creatures, NPCs and how they behave.
Compatibility
- Game
- Space Engineers
- File size
- 3 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorRyukki, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
