About Projector+ Projection Style Tool
From Steam WorkshopPROJECTOR+ PROJECTION STYLE TOOL Projection Style Tool lets you recolor and reskin projected blueprints without changing the original blueprint file. Paint the entire projection, highlight selected…
PROJECTOR+ PROJECTION STYLE TOOL
Projection Style Tool lets you recolor and reskin projected blueprints without changing the original blueprint file.
Paint the entire projection, highlight selected systems, apply armor skins, build layered color schemes, or generate rainbow patterns.
- Loads and styles local blueprints -- apply a look while the blueprint is being prepared.
- Targets specific blocks -- search by type, subtype, definition ID, custom name, or grid position.
- Layers multiple styles -- recolor the full projection, then highlight selected blocks with another color or skin.
- Supports named and hex colors -- use simple names or precise #RRGGBB values.
- Creates rainbow patterns -- generate a gradient along the X, Y, or Z blueprint axis.
- Applies armor skins -- set an exact SkinSubtypeId or clear the projection back to vanilla.
- Protects the source -- all changes are made to an in-memory copy, never the player's blueprint file.
REQUIREMENT
Requires Projector+ API 2.0
The ProjectorPlusApi wrapper is already included in this script.
QUICK SETUP
- Load this script into a Programmable Block.
- Set TargetName and the default blueprint, color, and result limits in the TUNERS section.
- Compile the script.
- Run LOAD to prepare a blueprint, then use STYLE, LAST, or CLEAR as needed.
COMMAND EXAMPLES
NAME:Exact Target Name
SEARCH:battery, gyro
LOAD:Blueprint Name; find:all; color:red
LOAD:Blueprint Name; find:all - battery; material:Clean_Armor
STYLE:HeavyBlockArmor; color:yellow
STYLE:all; color:rainbow:x
LAST:all; color:white
CLEAR
HOW STYLE LAYERS WORK
- STYLE adds another change to the currently prepared Projector+ projection.
- LAST starts again from the original source blueprint and applies the requested style.
- CLEAR reloads the original source blueprint without Projector+ styling.
IMPORTANT NOTES
- Named colors include yellow, red, green, blue, cyan, magenta, white, black, orange, and purple.
- Rainbow patterns use rainbow:x, rainbow:y, or rainbow:z.
- Materials require the exact SkinSubtypeId. Clean Armor is Clean_Armor; material:default removes a custom skin.
- In multiplayer, blueprint files come from the host or server's local blueprint library.
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 39d ago.
Projector+ Projection Style Tool on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-09-26, released 2026-09-26
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Projector+ Projection Style Tool.
Dependencies
- Required: Projector+ API
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Projector+ Projection Style Tool on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogQuality of life & UI
Small conveniences, tweaks and interface improvements players notice straight away.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-05Open ↗
- ✓AuthorMaster-Control-Program, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
