About RatworkLogistics
From Steam WorkshopRATWORK LOGISTICS Industrial Control Systems for the End of the World Tired of squinting at terminal menus while your refineries starve and your reactors run dry? Ratwork Logistics puts your entire…
RATWORK LOGISTICS
Industrial Control Systems for the End of the World
Tired of squinting at terminal menus while your refineries starve and your reactors run dry? Ratwork Logistics puts your entire base on touch screens. One Core block. No Programmable Blocks. Works on servers with scripts disabled.
WHAT YOU GET
- Ready-made LCDs, zero setup - Ratwork comes with its own display blocks: Inventory, Craft, Ores, Power, Drain, Build, Alerts, Cargo, Lighting and the Control Hub. Just build one and it works. No custom data, no scripts to paste, no screen settings to fiddle with.
- Touch screen control - tap real buttons on your LCDs (requires Touch Screen API)
- Inventory & sorting - automatic container sorting with name tags and optional fill % labels
- Refineries & Ores - per-refinery ore priority, REFINE FIRST, MOVE TO TOP, emergency HALT/RESUME
- Components & Assembly - autocraft quotas, per-assembler part priority, BUILD FIRST, HALT/RESUME
- Projection AUTO - autocraft follows what your projections still need, without touching your own targets
- Dedicated block screens - put a Ratwork LCD on a refinery, assembler, H2/O2 generator, reactor or battery and it becomes a screen for just that block, with its stats and ON/OFF
- Power - live graph with 10 min / 1 h / 4 h zoom, reactor fuel, night mode (solar and wind first)
- Lighting - presets like DISCO, CHILL BLUE, NIGHT SHIFT and PARTY, a day/night schedule that switches at dusk and dawn, landing pad lights and blinking collision lights. NORMAL restores every light exactly.
- Sound - Ratwork Alarm block, "lights on/off" and "enemy detected" voice lines, and a shield down alarm
- Music player - play the vanilla playlists on your [Music] sound blocks from the Control Hub, in sync for everyone
- Propaganda LCDs - retro Ministry of Supply posters you scroll through in the G menu, a Live Stats poster, a Rotating one, and your own custom slogans
- Systems - weapons (turret targeting, ammo per weapon), antennas, laser antennas, beacons, Defense Shields support when that mod is loaded
- Environment - air pressure per room with depressurization alerts, radiation sensing plus an optional Radiation Detector block with an alarm level
- Damage control - damaged block list with LOCATE markers that clear themselves once repaired
- Docking - ships hand off to the station, per-ship REFUEL, loadouts for whatever is docked
- Cargo Display - Slap a Ratwork Cargo LCD on any container and you're done. It picks up the container it's touching by itself and shows the name, fill %, categories and everything inside. Lock it, set its priority or pin items with "Keep here" right from the screen.
- Alerts & Event log - critical, warning and info alerts, plus a log of everything that happened
- Bottleneck finder - tells you what is holding production up
- Security - foreign Core detection, takeover alerts, intruder alert
- Self-destruct - owner only, two-step arming, countdown, sirens (subgrids included), ABORT. Optional dead man's switch. Off by default.
- Themes - six color schemes, per base or per screen
MOD SUPPORT
These show up only when the mod is loaded:
- Defense Shields - shield status and the shield down alarm
- Nanobot Build and Repair - each unit's job and missing parts, ON/OFF, modes, and optional FEED AUTOCRAFT to build what they're missing
- Nanobot Drill and Fill - status and ON/OFF
YOU STAY IN CHARGE
Every automatic feature has an on/off switch. Balancing for refineries, assemblers, reactors and ice can each be turned off, and when it is off, the game behaves like vanilla. Ratwork never forces automation on you. Tag a block [Manual] and Ratwork leaves it alone.
MULTIPLAYER
Anyone can look at your screens. Only you, and the players you share the blocks with, can press buttons that change things. The server checks this, so nobody else can run your base. Mark any screen Read only to stop accidental taps.
FOR SERVER ADMINS
- Performance stats - /ratwork perf and an optional PERF tab show what Ratwork costs per tick, in total and per grid
- Per-player block limits - cap how many Ratwork blocks each player can place, set in the server config. Off by default.
GETTING STARTED
[olist] [*]Subscribe to this mod and Touch Screen API [*]Build a Ratwork Station Core (or Ship Core on ships) [*]Place Ratwork LCDs and tap away [/olist]
RECOMMENDED
Want drones mining for you? We recommend AMP. Ratwork runs your base, AMP runs your drones.
WITH RESPECT
Ratwork Logistics was inspired by Isy's classic LCD mods, which showed a generation of engineers what their screens could do. Thank you, Isy. This one's for you.
[i]The features in this mod are too many to list in their entirety. Please post any bugs you find and I will get them fixed as quickly as possible! if you find this mod useful, please consider rating it!
Thank you for using Ratwork. Have a nice day.[/i]
Highlights
From source dataFootprint
Rated a light load on a server.
Last update
Its author last shipped an update 1d ago.
RatworkLogistics on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2026-11-03, released 2026-11-03
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 2 recorded builds of RatworkLogistics.
Recent builds
| Build | Released | Game versions | Loaders |
|---|---|---|---|
| 2026-11-03 | 2026-11-03 | n/a | Workshop |
| 2026-11-02 | 2026-11-02 | n/a | Workshop |
Dependencies
- Required: TouchScreenAPI
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run RatworkLogistics on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogTechnology & automation
Machines, power, logistics and automation.
Compatibility
- Game
- Space Engineers
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-11-03Open ↗
- ✓AuthorDust-Rat, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
