About Revived Large Ship Railguns (With penetration and shield damage!)
From Steam WorkshopGet small grid railguns [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2048445989]HERE! [img=https://i.imgur.com/86zb7Bb.png?1] Main logic of code has been converted to a framework that…
Get small grid railguns HERE!
[img=https://i.imgur.com/86zb7Bb.png?1]
- Main logic of code has been converted to a framework that is included as a dependency. Any changes I make to the framework will propagate to any other mods that also use it!
- Config location has moved slighly! Sorry for any inconvenience.
[img=https://i.imgur.com/Vw0h1Xy.png]
TL;DR
I fixed this railgun mod and added penetration damage.
DISCLAIMER
This mod is not really balanced against vanilla weapon ranges. A railgun at 800 meters seemed silly to me and I wanted to keep relatively true to the original mod. I may tweak it in the future. [img=https://i.imgur.com/LESHRf4.gif]
Overview
This is a fix and full rework of Lazermaniac's Large Ship Railgun mod. This mod includes both the fixed railgun and the turret variant.
The main thing I implemented was a penetration damage model to make them behave like railguns should. In addition to this, railguns draw more power after they fire to simulate "recharging."
This mod also interoperates with DarkStar's Defense Shield Mod! When a shield is hit by a railgun round, it will take 5 times the base damage of the railgun round. This damage multiplier is customizeable in the config file. [img=https://imgur.com/JEhsVJK.gif]
[img=https://i.imgur.com/ijnp70R.png]
- Railgun projectiles penetrate up to 13 layers of light armor OR 2 layers of heavy armor on large grid.
- Projectiles have custom tracers!
- Railguns recharge after firing. This recharge creates a massive power spike (200 MW), so be sure to manage your power wisely!
- You can toggle the recharging on or off per railgun to better manage power
- Railguns have recoil force (Believe it or not, I had to code this in because Keen's method wasnt working properly)
- Custom reload notifications that show the reload progress percentage
- Survival ready with custom recipies and build stages (all Lazermaniac there :) )
- Railguns recharge at a reduced rate when the ship power is overloaded. This is a balancing factor to encourage users to properly balance power loads.
[img=https://i.imgur.com/6znu9DR.png] Railgun damage and other properties can be customized in the railgun config file located at:
C:\Users\<USER>\AppData\Roaming\SpaceEngineers\Storage\2013340341.sbm_WeaponFramework\RailgunConfig.sbc
and
C:\Users\<USER>\AppData\Roaming\SpaceEngineers\Storage\2013340341.sbm_WeaponFramework\RailgunTurretConfig.sbc
When playing in a single player or locally hosted MP game.
This config is created after the first time you load a world with this mod!
- Ammo type: 50mm NiFe-DU Slug
- 33,000 max penetration damage | 100 meter max penetration range
- 5x damage to Defense Shields
- 5 RPM rate of fire nominal. If you overload on power, the rate of fire is nerfed.
- 5000 m/s muzzle velocity
- 5000 meter max trajectory
- 4000 meter turret max range
- 2 MW idle power draw for fixed railgun
- 20 MW max idle power for turret railgun (Scales from 2 to 20 MW based on turret range)
- 200 MW power draw after firing. This returns to the idle power draw after the 12 second base recharge time.
- Turrets traverse very slowly to give maneuverable ships a chance to evade
- 0.01 degree max deviation: ~0.35 meters spread at 1000 meters
[img=https://i.imgur.com/3vqb1BO.png] The railgun projectiles use a pooled penetrative damage system that I designed. Each projectile has a damage pool of 33,000 damage points and a maximum penetration of 100 meters from the impact point. When the projectile breaks a block, it subtracts that block's health from the damage pool and repeats this until it has fully penetrated or until the damage pool is fully expended.
A projectile can also penetrate multiple grids following the same rules as above. It will progress through each grid in its path sequentially, penetrating until the damage pool is expended or until the penetration distance limit is reached.
33,000 penetration damage translates to 13 layers of light armor or exactly 2 layers of heavy armor. The penetration damage is very precise; there is very little area of effect (AoE) which solidifies the railgun's role as a long range precision strike weapon. [img=https://thumbs.gfycat.com/SaltyAgedDassie-max-14mb.gif]
[img=https://i.imgur.com/twuIaF6.png] This was one of my favorite mods and it is my pleasure to fix and revamp it! Thanks to Lazermaniac for the amazing models and for giving me permission to upload! Lazermaniac made all of the models, sounds, and sbc files which made my job much easier!
I may end up tweaking the components because this thing is insanely dense and expensive.
Thanks to Rexxar and MeridiusIV for helping me with figuring out MP sync stuff!
Also, big thanks to DarkStar for adding an API to his shields and helping me implement shield support!
If you notice any issues, please be sure to leave a comment in the bug reports section.
- Whiplash141
What the FAQ?!
- Does this use WeaponCore?
- [list][*] No[/list]
- Will it?
- [list][*] No[/list]
- Why not?
- [olist]
- I like writing my own code.
- WeaponCore weapons use little base game logic and instead replace it with a ton of cool custom functionality. The side-effect is that my in-game scripts will not work seamlessly with them. Seeing as I am primarily a scripter, that is a no-go for me.
Highlights
From source dataFootprint
A 85 MB download, rated a light load on a server.
Last update
Its author last shipped an update 6 yr ago.
Revived Large Ship Railguns (With penetration and shield damage!) on Nxeon
From our catalogue- One-click install
- Not available. One-click install isn't available for this game's mods yet. Download it and upload it to your server in Files.
- Server load
- light
- Smallest plan we suggest
- Space Engineers — 8 GB (8 GB RAM). This follows our own load rating above, not a benchmark.
- Latest build
- 2021-02-12, released 2021-02-12, 85 MB
Game versions by loader
| Loader | Game versions | Newest |
|---|---|---|
| Workshop |
From 1 recorded build of Revived Large Ship Railguns (With penetration and shield damage!).
Dependencies
- Required: Whip's Railgun Weapon Framework
Declared by the newest build that lists any. Required ones are installed with it on one-click installs.
Run Revived Large Ship Railguns (With penetration and shield damage!) on a Space Engineers server
Deploy a server above, then upload the file in Files.
What kind of mod it is
From the catalogVehicles & ships
Cars, boats, aircraft, ships and other things to drive or fly.
Compatibility
- Game
- Space Engineers
- File size
- 85 MB
Verified at the source
- ✓Steam WorkshopOfficial listing, checked 2026-10-10Open ↗
- ✓AuthorWhiplash141, as published on Steam Workshop
- ✓LicenseNot published by the sourceFree
